The science behind the method

Research and publications

The IRL Athlete Method is built on a decade of academic work on esports, player cognition, and the physical side of competitive gaming, including first-author studies with qEEG and cognitive testing. Selected publications below.

2025 · SSRN
FIRST AUTHOR
PREPRINT · PDF AVAILABLE

Multimodal Cognitive and Neurophysiological Differences Between Esports Players, Traditional Athletes, and the General Population

A comparative study using qEEG, cognitive testing, and the BARD competency framework. Twenty elite esports athletes and twenty elite karate athletes, benchmarked against a reference dataset of 2,083 people. Esports players showed selective advantages in executive attentional control, perceptual decision speed, and multitasking, with distinct qEEG signatures at rest and during gameplay. With Szalóki, Kutyej, Várhegyi, Annár, Berta, Borbás, Csákvári, Bella, Kékesi, Hajdú, Ambrus, Bíró and Kalabiska. Abstract and PDF (SSRN) · DOI 10.2139/ssrn.5942925

2026
UNDER REVIEW
IN SUBMISSION · JOURNAL OF ELECTRONIC GAMING AND ESPORTS

Cognitive Fatigue and Acute Physical Activity in Esports: Effects on Mechanical Skills and Frontal EEG Markers

With Felix Wachholcz, György Eigner, and Lili Kassay. The study examines how acute physical activity interacts with cognitive fatigue in esports players, measured on mechanical skill performance and frontal EEG markers. Findings will be shared here upon publication.

PhD · ELTE
BUDAPEST

Esports, education, and the relationship between physical activity and esports performance

Doctoral research at ELTE, Faculty of Education and Psychology, on how physical training relates to in-game performance and how esports fits into education. Thesis summary (PDF, English)

2024

Esports performance measurement with physical indicators

Co-authored with Szabó, A. and Kassay, L. Research measuring esports performance alongside physical markers, the empirical core of the Train pillar of the IRL Athlete Method.

2021

The impact of Covid-19 on the esports industry

Industry analysis of how the pandemic reshaped competitive gaming, publishing, and events.

2020

Exploring the group characteristics of esports players

Who esports players are: demographics, habits, and group traits. ResearchGate

2018 · INFORMÁCIÓS TÁRSADALOM

A flourishing business of our age? Introducing the esports industry

One of the first Hungarian academic overviews of the esports industry. MTA Repository · ResearchGate

Speaking and consulting

Conference keynotes, federation and university advisory, and team performance audits for esports organisations. Contact: szabellaoliver@gmail.com · LinkedIn · SSRN author page